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For 20 years Wraeclast has been free from any sources of Corruption, but the Count of Ogham, tempted by promises of power, intends to harness it once more.

The dead are rising, monsters are mutating, and madness is spreading from this new Seed of Corruption. On the way you’ll face fearsome monsters, meet strange characters, forge unlikely bonds, and uncover lost civilisations. Explore the dark forests of Ogham. Traverse the barren plains of the Vastiri Desert, and delve into the jungle ruins of Utzaal, an ancient Vaal city.

Act One

Corruption and disease fester in every shadowed corner of the primordial forests of Ogham. The worn gravestones of Ezomyte and Eternal alike mark centuries of bloodshed, a bitterness that has arisen once more due to the return of evil.

Act Two

Once a lush and verdant land, the Vastiri is now better known for its crimson sands, blackened wastelands, and harsh saltflats. In search of trade and oases, nomadic caravans cross the harsh dunes, shaded only by the vast ruins of their glorious past.

Act Three

The jungles of the inner continent hide the decaying ziggurats of the ancient Vaal, once the pinnacle of civilisation on Wraeclast. Now, nothing remains but weathered stone, overgrown temples, and remnants of the Cataclysm that ended this once great people.

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